![]() The tournaments this year have been even better than in the past. It's a ton of fun - we love Hearthstone, and seeing people share that love and passion for the game is always exciting for us. What's it been like seeing Hearthstone develop a highly competitive esports scene? Where will that go in 2018? You just don't have to worry about it when you're coming back to the game for the first time. Eventually, if you're winning a lot, you'll start to notice that there are trends, and those trends are stronger the higher up the ladder you go. Just build the deck that you like playing the most, or have the most fun with, and play some games. So if you're coming back to the game, you're just going to see a bunch of other players who are having fun and playing a bunch of different, crazy decks where there isn't really a metagame. For example, a deck that might be 15% of all the games that you play at the very top end of the ladder is like 5% of all the games you play at the very low end of the ladder. Maybe I should make changes to my deck to make it stronger against this Rogue deck so that I win more of my games."īut the best decks kind of concentrate further up the ladder. The metagame is what you can expect to play against when you're playing a lot of games of Hearthstone, and you're like "Ok, I keep running into this Rogue deck and my deck is weak to that. Can you talk a little bit about what that actually means, and whether new or returning players need to worry about that kind of thing? One thing that new players can find intimidating is the concept of the ever-changing metagame. One of the goals of a game like Hearthstone is to keep the game fresh. We had our Hallow's End event for the first time this year where you could play two different classes at once in the arena.Īnd then every week we introduce new Tavern Brawls, which also totally change the way the game is played. We have new events that we've been running this year - things like the Fire Festival, the Frost Festival. Sometimes we have to nerf cards, but generally we try and get all those synergies to work really well together, resulting in really fun decks to play.īut then the game changes a lot outside of the actual gameplay as well. We have a talented team of super high-level Hearthstone players who are testing that and trying to make that perfect, but we don't always get there. There are two categories of change: there are the card themselves, where every card interacts with every other card, and that starts spider-webbing out into a huge amount of different synergies and different opportunities for cards. How much planning does it take to implement new content? I imagine adding anything new to Hearthstone at this point is challenging because any changes spread out and affect everything else.
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